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Witcher 3 consumables slots
A little spatial fold tied to your personal space, good for keeping an emergency backup weapon or something handy.
The fact you're on here to begin with makes you an irredeemable degenerate, larping as /pol/ will not change a thing.And judging that he can still hang onto them when he loses his armor, the only boulder station casino poker room logical explanation is that he keeps them in his boxers.However, the backpack and items carried are never actually shown, except for the gun they hold.This becomes particularly jarring during the fight with Clayface in Arkham City where you defeat him by throwing about fifty freeze grenades at him when its implied.And these are all 1960-level technology, so these things are pretty big and clunky the radio is as big as a dictionary, the camera the size of a human head.Mass Effect both averts and falls victim to this trope: All weapons in the game are capable of collapsing to roughly half their normal size.Doom has always adhered to this trope.One in particular states that "adventurers must be resourceful folk since he can't figure out how you were able to carry ten bear hides, three pristine bear carcasses, three pristine wolf carcasses and three boar heads all at the same time.Put another way, as long as you can't see it, it weighs nothing.In fact, since.J.Assuming each ingot masses one kilogram, a character (even a Hobbit ) could potentially carry seven and a half metric tons of metal with no effect on their speed, fighting ability or appearance.This is played to its fullest extent in the final battle, where he falls down a ridiculously high set of a stairs, and on every bounce four or five items fall out of his pockets, from knifes, to saws, to an anvil and a vampire.Love Nikki - Dress Up Queen : In story mode, Nikki can use any of the hundreds of pieces of clothing in the Wardrobe to assemble an outfit on the spot for a styling contest.Unreal has your character carrying an arsenal of bulky, unwieldy weapons, then, when (s)he dies, the camera pulls back to see that not only is (s)he not visibly carrying anything, his/her clothes are skimpy and skin-tight to the point that (s)he couldn't be concealing.That doesn't stop you parking a waif in the exit scenario area and then getting other characters to load them up with a dozen heavy machine guns and a score of assault rifles - and they will somehow manage to carry them all back.(And Skyrim changes the system so that you can't run while over-encumbered, but you can still walk.And that's just the weapons.This means that it's possible to, among many other things, carry 28 cooked sharks with you at a time!Vector Thrust, as a Spiritual Successor to Ace Combat, relies heavily on this trope as well.
Except he doesn't have a backpack.
On the ammo and grenade supply: "Who knows?
The playable characters of Devil May Cry revel in this.